// 版权归陈超所有

#pragma once

#include "CoreMinimal.h"
#include "Characters/CC_CharacterBase.h"
#include "Interations/CC_EnemyInterface.h"
#include "CC_EnemyCharacter.generated.h"

/**
 * 
 */
UCLASS()
class CC_AURA_API ACC_EnemyCharacter : public ACC_CharacterBase ,public ICC_EnemyInterface
{
	GENERATED_BODY()

public:
	ACC_EnemyCharacter();

	// ~Begin IEnemyInterface重写函数
	virtual void HighlightActor() override;
	virtual void UnHighlightActor() override;
	// ~End IEnemyInterface重写函数

protected:
	virtual void BeginPlay() override;

protected:
	//初始化能力演员信息
	virtual void InitCharacterASC() override;
};
